Mario Sunshine isn't the same when having to press two buttons for what should be just varying degrees of one button press If all the random axis were removed to make assigning buttons easier (those dang accelerometers always got in the way if the pad wasn't perfectly still when pressing buttons) I understand, but those two trigger axis got thrown out with them! I realize I can simply assign the analogs to different buttons, but this detracts from the experience somewhat it was more authentic having proper trigger pressure response. Nearly all of the various axis are completely missing including the all important 'CK-39-+' and 'CK-40-+', and at the bottom it says "device not found". However, this is what happens now when looking into the bindings in 5.0-5627: There are a ton of different axis listed, for all the accelerometers and all that. In that version, the binding dialog looks like this: ![]() ![]() The last revision where it works (and the revision I'm currently using as a result) is 5.0-5522. This setup has worked just fine for a while, until it was broken in 5.0-5524, remaining broken through all subsequent releases. When setting up as a GameCube controller, I had gotten pressure sensitivity to work properly for the triggers by assigning L and L-Analog to "Axis CK-39-+", and R and R-Analog to ""Axis CK-40-+". I use a DualShock 3 pad connected via USB to my Mac.
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